![]() Having activated the elevator and going up to the upper floor, you will be greeted by the Nomes, who will escape into the next room. Thanks to its light, you can safely escape from the Janitor without using a flashlight. Going further you will reach the room where a working fuse is on the shelf. In one of them there will be a chair, which must be moved to the cabinet with shelves and climb up. To do this, go through the door to the corridor and, dodging the Janitor, go to the room with writing cabinets. Climbing the stairs and getting into the room with an elevator, you need to get a working fuse to make it work. The second way will lead you to the coal warehouse, where you can find two Nomes - one of them gets stuck in the slots of the drawer, and the other jumps into the hatch, which can be easily opened. After breaking it, the Nomes should stand on the hatch for supplying coal, and you just have to go down and open it. Having collected all three Nomes, it is necessary to lower the trolley with coal onto the rails using the pulley at the top, and drive to the door. The Runaway Kid and the Nomes are carrying a coal trolley. It will run into the nearest opening, but it will drop out from there into the coal when you press the lever of the second conveyor. Next, you need to run to the left and catch Nome, who was hiding in a heap of coal, and then use it to press the lever and activate the conveyor to get to the third Nome. To do this, you just need to jump - it will repeat your movements until the bank falls and breaks. After that, while it is noisy, you need to quickly go back to the room and open the hatch with the pulley, once in the lower level.įirst you need to go to the right and free the Nome from a can standing on a shelf. Next, you need to go under the floor to the far room and press the lever located above the workbench and, while the Janitor is distracted by his sound, turn on the circular saw in the workshop. Due to the loud sound, the Janitor will come out and go into the workshop. Once in the room, you need to jump on the floor in the place where the boards creak, eventually breaking the floor. The first path is located on the left in the highest tier. The Runaway Kid is trying to get past the Janitor. In total, the player has three paths to walk along, but only through two of them can Nomes be collected. The next task of the Runaway Kid is to collect all the Nomes in this location in order to fuel the stove with coal and activate the ascent to the upper floor. Four of you will open the door and reach the furnace supporting the work of the Maw. When he reaches the water door, remove the second Nome from the cabinet drawer and drop it with the first on the table so that they throw off the box and you can let the third Nome out of the cage. After that, throw it to the door handle so that Nome opens the door. There, in the room, pull out Nome, stuck in the crack, and hug him. The Runaway Kid lands on a pile of coals.Īfter the Runaway Kid gets out of the package on the hook, go to the right. The Runaway Kid's main goal is to gather the Nomes to traverse through the Hideaway while briefly avoiding the Janitor. ![]() It is here that the Runaway Kid first meets Nomes and learns that this is their refuge, where they support the operation of the furnace responsible for the movement of The Maw. The Hideaway consists of dungeons and cellars.
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