I was tweeting with a friend after finishing Death Stranding’s lengthy story, and I think I found the words to capture my thoughts: After all, when playing any game, you need to accept the lore it creates to immerse yourself in the world. While some Kojima fans were left underwhelmed, I had an open mind to try something new – including all the weird. When the review embargo lifted, I had a skim read, and concluded that this was an incredibly lengthy, at times slow-paced, cinematic story-based action game. Trailers and gameplay footage exposed more – including open world elements, traversal with tools, and a few odd points: these invisible enemies (BTs), a baby strapped to your chest (BB), and peeing in public (because, uh…?). It wasn’t until 2019, when some gameplay was coming out, that my interested really piqued. But that really didn’t mean anything to me – I’d heard of Kojima amongst discussion of other games, but had not played any previous titles. Death Stranding was revealed at E3 2016, and the news had been spruiking this as a Hideo Kojima game and everyone was so excited by that. But also don’t really get too excited until the disc is in, installed, and ready to go. Overall i would say that Death Stranding is an classic Road Movie Game where your travels through the different regions and your own (or your friends) struggle in life are an metaphor for life in general and how to manage/deal with issues that might seem at the beginning too much for someone on their own to handle and how to find a way to "Keep on keeping on!".I do love the news that comes out of the gaming conferences, like E3. You won't encounter that kind of time wasting in Death Stranding if you follow the story and always listening very carefully to the mission briefings and/or read very carefully the mission description that sometimes might give you an direct hint where you have to go if it isn't clear from the first moment.Īlso don't forget that Horizon Zero Dawn Complete on Steams comes with the DLC Content that added another biggger region to the Game and on top of that the game has those Dungeons that add too to the map size to the game. ![]() Red Dead Redemption 2 had a lot of empty Regions that were only in the game because of the Online Mode that you didn't encountered at all in the Single Player Mode since it did fit overall the Game (as already had too in the Sequel that was released for PlayStation 4/Xbox 360 & Xbox One) and Skyrim and Oblivion had those Copy & Paste Dungeons where you encountered the same parts over and over again and.just to make the Ggame look bigger then it actually was. ![]() It's smaller then those games you had listed since the World on it's own is more compact and not wasting your time with empty regions that are filled with meaning less ground to explore as for example Odyssey had a lot where forests were too many times just put into the Game per Copy & Paste to increase their size by just turning them in an 90° and adding the same military base at some corner.ĭeath Stranding is less an "Explorer Game" and instead an "Find a way to go from A -> B" Genre Mix that later on does transfer slowly over time into an "Use your Tech to make your Life easier" if you are up to the task while at the same time telling it's story the further you move forward in the game.
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